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|genre = Fighting game |modes = Single-player, multiplayer |platforms = Arcade, PlayStation 2 |arcade system = Sega NAOMI }} ''Guilty Gear X2'', also known as and subtitled ''The Midnight Carnival'' in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The third installment of the ''Guilty Gear'' series, ''Guilty Gear X2'' furthered the plot of the series, as well as introduced new characters and gameplay mechanics. A sequel to ''Guilty Gear X'', it was first announced in January 2002, and was released on May 23, 2002, for the arcades, in Japan. It was later ported to the PlayStation 2 and published in North America and Europe. The PlayStation 2 version of ''Guilty Gear X2'' has sold well in Japan; over 140,000 copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. Several aspects were commended, the most noticeable being its gameplay, visuals, music, and new additions from ''Guilty Gear X'', the second game in the series. It was found to be the best title of the series, as well as one of the best titles of the year, on the console, and on the genre by some reviewers. Since its release, it has received five updated versions, each offering additional features over previous versions. ==Gameplay== The fighting system works around a four main attack button configuration, consisting of punch, kick, slash, and heavy slash.〔 Additional buttons allow the player to perform taunts, and throw enemies in the air.〔 When a character causes damage or moves toward its adversary, a tension gauge charges.〔 However, when a character moves backwards or uses defensive moves often, its tension gauge is reduced. Once a character's gauge is filled, Super Mode can be engaged.〔 When a character is in this state, super moves called Overdrive Attacks, or a variety of special techniques—"Instant Kill", "Faultless Defense," "Dead Angle Attacks" or "Roman Cancels"—can be performed.〔〔〔 ''Guilty Gear X2'' adds a new feature to the series: a burst gauge, which is fulfilled as the player causes or receives damage.〔 By pressing buttons in combination, the player character jump and unleash a blast of energy—a Psyche Burst. It allows the player to break combinations and super moves in the middle of the opponent's offensive.〔〔 Also, if the blast hit the adversary, the tension gauge is filled to its maximum capacity immediately.〔〔 ''Guilty Gear X2'' offers eight modes: Arcade, Survival, M.O.M. (an acronym for Medal of Millionaires),〔〔 Mission, Story, Trainning, Versus 2P and Versus CPU.〔 The Arcade Mode allows the player to fight against several enemies until reach the final fight against the boss.〔 On the Survival Mode, the player continuously battle against enemies until reach the 500th and final level or die, whichever comes first.〔 Medal of Millionaires is a variation in which the player earn medals by performing combos.〔 In the Mission Mode, there are 50 challenges,〔〔 in which the player fight with and against a predetermined character; the player character have handicaps such as being prevented from jumping, poisoned or start a fight with half of health.〔〔 The Story Mode, reveals the game's plot through battles interleaved with conversations between the player character and its enemies.〔 It vary depending on the player's choice and performance in the battles; there is a total of 60 possible endings.〔 The Training Mode allows the player to learn attacks by fighting a customizable CPU enemy.〔〔〔 Two players can play in the Versus 2P, and on the Versus CPU the player fight against a AI-controlled character.〔〔 In addition to those modes, there is a gallery with artworks, character endings, and cut scenes that are unlocked by playing Arcade, Mission and Story Mode.〔〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Guilty Gear X2」の詳細全文を読む スポンサード リンク
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